Human Needs (Marek Kapolka)

“The idea was to reverse the social and commercial mechanics of The Sims. You send your character off to go to parties for 8 hours a day to gain social currency to buy friends, then you mingle and form friendships with household appliances.” – August 24, 2014
Noyb’s remarks: “One thing about inverting The Sims’ treatment of people and objects is that those life simulators already objectify people. Talking to a housemate or neighbor satisfies a character’s need for social interaction the same way watching television satisfies their need for entertainment. Early Sims games lock out higher-paying careers until your Sim makes a certain number of friends, leading to the common behavior of packing neighboring houses with identical Sims you never intend to play, exclusively there for their financial utility to your main characters.
"Human Needs expands The Sims’ Social Need into four separate metrics – Violence, Sex, Humor, and Hope – while compressing all other needs into a single Things meter. Letting any meter deplete prematurely ends the game, apart from Sex. (Prolonged abstinence only introduces a friendly onanistic fluid to the house.) The player buys friends according to what needs they fulfill and their efficiency at filling those needs, while furniture appears randomly in the house and a traditional love story with a leather chair plays out in the background. The writing exclusively refers to other people by their vocation, while most inanimate objects have both names and functions.
"The Violence Need takes this objectification to disturbing levels, regularly asking the player character to attack or kill their human houseguests, else risk ending the game. It reinforces the abusive, exploitative nature of the game’s need-fulfillment mechanics by showing how easily it can model non-consensual violence. The game visibly tracks the player character’s relationship level with every object, but not housemates. From the player character’s flawed perspective, friends are interchangeable commodities. There is no relationship to harm.”









